SCP-5615 Euclid ~ medium confidence
SCP-5615
Expected annual
$5.4M
One-time setup
$14.5M
Annual recurring
$4.9M
Personnel
12
Initial one-time build and large contingency reserves dominate upfront costs (~$14.5M), while recurring yearly costs are driven primarily by embedded corporate assets, research staff, covert retention, and continuous engineering/monitoring (~$4.88M/year).
🏗️ One-Time Capital Costs Total: $14.5M
Major Failure Shutdown Reserve $10.0M
[#20] Catastrophic reserve for full buyouts, mass amnesticization campaigns, legal settlements, or sanctioned shutdowns.
Pr Mass Communication Reserve $2.0M
[#12] One-time PR / mass-communication contingency reserve for escalated public exposure response.
Containment Relocation Emulation $1.0M
[#11] One-time project to migrate live instances to isolated emulation if cooperation withdrawn.
Covert Recruitment Bonus $500K
[#2] One-off recruitment/relocation/hush payments for major new embedded assets or buyouts.
Insurance Contingency Fund $500K
[#15] One-time contingency fund for indemnity/settlement reserves (separate from annual premiums).
Sandbox Development $300K
[#3] One-time secure sandbox/emulator development, reverse-engineering, QA and legal clearance.
Incident Response Setup $125K
[#6] One-time runbooks, tooling, and rehearsal/drill setup for rapid takedown capability.
Initial Research And Lab Setup $60K
[#10] One-time lab equipment, GPUs and compute for analysis and emulation (estimated midpoint).
Facilities $0
[]
Equipment $0
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🔄 Annual Recurring Costs Total: $4.9M/yr
Staff Wages $1.9M/yr
[#1, #10] Embedded corporate assets (covert contractors/insiders) and multidisciplinary research team salaries including payroll overhead and compartmentalization pay.
Covert Payments And Retention $1.0M/yr
[#2] Ongoing hush-money, retention bonuses, and rotation funds for assets where outright hiring is infeasible.
Live Server Operations $400K/yr
[#4] Continuous monitoring/IDS, SOC-style operations, and on-call engineering for live servers (tooling + staffing).
Amnestic And Witness Handling $300K/yr
[#9] Per-incident amnesticization, travel, medic/support costs; modeled as recurring based on expected incident rate.
Incident Response On Call $250K/yr
[#6] Ongoing on-call engineering and legal coverage costs for rapid takedown and rollback capability.
Ongoing Software Development $250K/yr
[#18] Continuous engineering to implement and maintain in-game restrictions and patches as game updates.
Insurance Premiums $200K/yr
[#15] Annual insurance premiums and indemnity coverage for operations that risk publicity or litigation.
Cover Story And Legal $150K/yr
[#8] Legal retainer and contractual cover for NDAs, takedowns, and ongoing corporate cooperation.
Community Counterintelligence $150K/yr
[#7] Continuous OPSEC vs. dataminers: planted posts, paid moderators, influencer messaging, targeted ad buys.
Sandbox Hosting $120K/yr
[#3] Hosting and maintenance of sandbox/emulation environments (monthly hosting costs).
Logistics And Transport $60K/yr
[#13] Field travel for operatives coordinating with company staff and in-person witness handling / events.
Legal Action Fund $50K/yr
[#8] Annual reserve for episodic legal actions, subpoenas, or targeted takedown costs.
Training And Compliance $30K/yr
[#16] Ethics review, memetic protocol training, and compliance oversight costs.
Backup And Forensic Storage $25K/yr
[#5] Encrypted append-only backups, off-site replication, and forensic log retention.
Energy And Datacentre $20K/yr
[#19] Power, cooling, rack space and datacentre costs for sandbox and researcher compute.
Supplies And Consumables $15K/yr
[#17] Operational consumables, memetic cartridges, secure USBs, encrypted phones, medical kits.
Licensing And Subscriptions $10K/yr
[#14] Game accounts, developer passes, debugging licenses, analytics/monitoring subscriptions.
Facilities Maintenance $0/yr
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Research And Monitoring $0/yr
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Cost Scenarios
📊 Baseline (baseline) $4.9M/yr
70.0% probability / year
Normal year with routine containment and no major public exposure; only scheduled operations and recurring activities.
no_public_leak steady_company_cooperation
🚨 Minor Incident $5.5M/yr
25.0% probability / year +$600K vs baseline
Localized leak or dataminer discovery requiring emergency community ops, targeted legal actions, and elevated incident response.
dataminer_leak small-scale_investigative_coverage
🚨 Major Breach $12.9M/yr
5.0% probability / year +$8.0M vs baseline
Widespread public exposure or investigative journalism leading to loss of cooperation and need for relocation, large settlements, or major PR buys.
widespread_public_exposure company_refuses_cooperation major_investigative_report
👥 Personnel 12 total
Role Count Notes
Embedded corporate asset / Covert contractor 8 [#1] Senior-level contractors or informants inside Activision Blizzard paid as long-term embedded assets.
Research Scientist / Game-engineering / AI 4 [#10] Multidisciplinary research team (3–6 typical); salaries included in staff_wages.
📋 Confidence Notes
Analyst notes provide detailed cost ranges for operational items, but many high-variance, reserve-style one-time contingencies (PR/settlements, catastrophic shutdown) and uncertainties about company cooperation reduce precision; mid-range estimates used.
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