SCP-5615
Euclid
~
medium confidence
SCP-5615
Expected annual
$5.4M
One-time setup
$14.5M
Annual recurring
$4.9M
Personnel
12
Initial one-time build and large contingency reserves dominate upfront costs (~$14.5M), while recurring yearly costs are driven primarily by embedded corporate assets, research staff, covert retention, and continuous engineering/monitoring (~$4.88M/year).
One-Time Capital Costs
Total: $14.5M
Annual Recurring Costs
Total: $4.9M/yr
Cost Scenarios
📊
Baseline
(baseline)
$4.9M/yr
Normal year with routine containment and no major public exposure; only scheduled operations and recurring activities.
no_public_leak
steady_company_cooperation
🚨
Minor Incident
$5.5M/yr
Localized leak or dataminer discovery requiring emergency community ops, targeted legal actions, and elevated incident response.
dataminer_leak
small-scale_investigative_coverage
🚨
Major Breach
$12.9M/yr
Widespread public exposure or investigative journalism leading to loss of cooperation and need for relocation, large settlements, or major PR buys.
widespread_public_exposure
company_refuses_cooperation
major_investigative_report
Personnel
12 total
| Role | Count | Notes |
|---|---|---|
| Embedded corporate asset / Covert contractor | 8 | [#1] Senior-level contractors or informants inside Activision Blizzard paid as long-term embedded assets. |
| Research Scientist / Game-engineering / AI | 4 | [#10] Multidisciplinary research team (3–6 typical); salaries included in staff_wages. |
Confidence Notes
Analyst notes provide detailed cost ranges for operational items, but many high-variance, reserve-style one-time contingencies (PR/settlements, catastrophic shutdown) and uncertainties about company cooperation reduce precision; mid-range estimates used.