SCP-6471 Unknown ~ medium confidence
SCP-6471
Expected annual
$13.5M
One-time setup
$3.6M
Annual recurring
$13.3M
Personnel
132
One-time capital outlay is approximately $3.61M driven by secure lab construction and CAVE hardware/equipment; recurring annual costs are approximately $13.33M driven primarily by large personnel costs to control the guild plus multi-year R&D and contingency funding.
🏗️ One-Time Capital Costs Total: $3.6M
Facilities $1.4M
[#1, #2, #3, #7] Allocated portion for structural work: room construction and mounts for primary CAVE (#1), minimal setup for backup/hot-spare CAVE (#2), SCIF-level retrofit and physical security structural upgrades (#3), and Site-EX public-facing gaming breakroom buildout (structural component) (#7).
Equipment $1.4M
[#1, #2, #4, #5, #10] High-fidelity CAVE hardware and projectors/speakers/trackers (#1), backup CAVE / portable hardware (#2), enterprise network appliances and sandboxing hardware/software initial licenses (#4), initial dedicated servers and storage (#5), and initial automated account-management / anti-detect tooling setup (#10).
Initial Research And Lab Setup $625K
[#6] Initial high-performance compute / R&D platform (GPUs, researcher workstations, emulation platform) for AI/emulation and compatibility research.
Legal Cover Company Setup $112K
[#13] One-time legal and front-company setup costs (incorporation, initial legal counsel, initial PR/website/front infrastructure).
🔄 Annual Recurring Costs Total: $13.3M/yr
Staff Wages $7.7M/yr
[#8, #11, #12, #16] Salaries & benefits for guild operators/community managers controlling ~40% of largest guild (#8), senior research team (#11), developer/engineer team (#12), and on-site physical security staff (#16).
Long Term R And D Contingency $2.0M/yr
[#26] Multi-year R&D contingency, red-team programs, catastrophic-scenario modeling and containment upgrades amortized as a recurring budget line.
Incident Response Fund $1.0M/yr
[#19] Contingency pool for rapid incident response, emergency containment, public incidents and coverups.
Archive And Legal Suppression Pool $500K/yr
[#27] Ongoing budget for takedowns, NDAs, settlements and cover-up / legal suppression activities (contingent pool).
Logistics And Transport $400K/yr
[#18] Travel and field-mission readiness, deployments and covert real-world mission support costs.
Facilities Maintenance $390K/yr
[#3, #4, #5, #7, #21] Ongoing SCIF and facility maintenance (UPS/generator, Faraday, HVAC) (#3), network license renewals and appliance maintenance (#4), server maintenance/replacement allowance (#5), public breakroom facility upkeep (#7), and power/utilities/high-density cooling (#21).
Remote Contractor Pool $300K/yr
[#9] Payments to remote/contract player pool, micro-payments, gift cards and incentives to maintain plausible human players across time zones.
Research And Monitoring $240K/yr
[#6, #22] Ongoing compute/cloud credits & maintenance for R&D and emulation (#6), plus data storage, backups and archival operations for telemetry/video (#22).
Monitoring And Detection $150K/yr
[#20] Geolocation enforcement, suspicious activity detection, liaison operations and HUMINT/cyber resources to monitor play in prohibited locations (Esterberg) and global compliance.
Training And Certification $150K/yr
[#17] Training, mission simulations and certification programs for containment teams and operators.
In Game Expenditures $100K/yr
[#15] Microtransactions, in-game purchases, auctions and economy expenditures required to influence in-game state when necessary.
Insurance And Compliance $100K/yr
[#24] Liability insurance (public facility), cyber-insurance and compliance-related recurring costs.
Cover Story And Legal $75K/yr
[#13] Recurring legal, corporate, tax and basic PR costs to maintain front company and cover story for the public-facing breakroom.
Public Relations And Events $75K/yr
[#14] Sponsorships, tournaments, prizes and recruiting/community events to sustain guild dominance and cover story activity.
Psychological Support $75K/yr
[#25] Psychological support, debriefing and containment therapy for staff and operators exposed to anomalous content.
Supplies And Consumables $60K/yr
[#23] Consumables and user support for public breakroom (peripherals replacements, snacks, cleaning, hygiene, small peripheral hardware).
Automated Account Operations $50K/yr
[#10] Ongoing operations for account management, proxy/IP rotation, anti-detect infrastructure and identity maintenance tooling.
Cost Scenarios
📊 Baseline (baseline) $13.3M/yr
87.0% probability / year
Normal operational year with no major incidents; routine maintenance, staffing, R&D and contingency funding as budgeted.
no major breaches steady guild control normal R&D cadence
🚨 Minor Incident $13.6M/yr
10.0% probability / year +$300K vs baseline
Localized incident requiring short-term increased response: targeted containment mission, extra legal/PR activity, small equipment repairs and overtime.
localized leak or incident minor in-game escalation requiring extra ops
🚨 Major Breach $18.3M/yr
2.0% probability / year +$5.0M vs baseline
Significant breach or emergent effect crossing to the WWW requiring large-scale containment, legal settlements and global operations.
public exposure of anomalous effects large-scale guild compromise cross-realm WWW effects
🚨 Political Exposure $15.3M/yr
1.0% probability / year +$2.0M vs baseline
Legal/political escalation (e.g., Esterberg-style case or public inquiry) causing expensive legal defense, PR campaign and possible fines or forced changes to operations.
foreign/jurisdictional legal action public political exposure court rulings requiring remedial action
👥 Personnel 132 total
Role Count Notes
Community Managers / Guild Operators 100 [#8] Operators and community managers controlling ~40% of the largest guild (mix of full-time, part-time and contractors).
Research Scientist 8 [#11] Senior research team (cognitive psychologists, game-theory analysts, linguists) assigned to SCP-6471 analysis and mission planning.
Developer / Engineer 6 [#12] Engineers and developers for reverse engineering, debug clients, telemetry systems and compatibility work.
Security Officer / MTF Agent 10 [#16] On-site physical security and guard rotation for Site-EX and public breakroom.
Site Director / Executive Staff 2 Executive/site leadership overseeing operations and approvals (costs included in staff wages estimate).
Administrative Staff 4 Admin, HR, finance and front/company operations staff supporting the breakroom and cover story.
Medical Officer / Psychological Support 2 [#25] Medical / psychological support staff for debriefs, counseling and OTL reintegration.
📋 Confidence Notes
Analyst notes provide detailed line items and realistic ranges, but key uncertainty remains around required operator headcount (guild size), realm adaptation risk, and rare catastrophic contingencies; estimates use mid-range conservative allocations.
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