SCP-162
Euclid
✓
high confidence
SCP-162
Expected annual
$1.8M
One-time setup
$1.4M
Annual recurring
$1.8M
Personnel
12
One-time startup costs are approximately $1.45M driven by containment vault construction and a large contingency reserve; recurring annual costs are about $1.77M dominated by 24/7 staffing and research/medical support.
One-Time Capital Costs
Total: $1.4M
Annual Recurring Costs
Total: $1.8M/yr
Cost Scenarios
📊
Baseline
(baseline)
$1.8M/yr
Routine year with no major incidents; containment procedures followed and only expected recurring costs incurred.
no_incidents
routine_maintenance
scheduled_research
🚨
Minor Incident
$1.8M/yr
Single entrapment or medical incident requiring emergency response, limited PPE/equipment replacement, and minor legal/cleanup costs.
single_entrapment
local_medical_response
small_cleanup
🚨
Major Breach
$2.6M/yr
Significant multi-person entrapment or breach requiring auxiliary asset deployment (e.g., SCP-1114), large-scale medical response, legal action and major cleanup.
multiple_casualties
auxiliary_SCP_deployment
legal_and_cleanup
Personnel
12 total
| Role | Count | Notes |
|---|---|---|
| Security Officer / MTF Agent | 6 | [#6] 2 guards per shift, 3 shifts (6 total) providing 24/7 watch; salary estimates included in staff_wages. |
| Containment Technician | 3 | [#7] Minimum 1 per shift; technicians operate manipulators and emergency extraction procedures. |
| Site Director / Executive Staff | 1 | [#8] Site containment supervisor; salary included in staff_wages. |
| Research Scientist | 1 | [#8, #15] Lead researcher overseeing study and mitigation research; salary included in staff_wages and recurring research budget. |
| Medical Officer / Medic | 1 | [#9, #10] On-site medic for immediate trauma response; on-call surgeon costs handled via contracts (not full-time headcount). |
Confidence Notes
Line-item estimates were provided in analyst notes with specific dollar figures for most categories; uncertainty remains around exact incident frequency and severity but base recurring and one-time items are well-specified.