SCP-7698
Keter
~
medium confidence
SCP-7698
Expected annual
$16.7M
One-time setup
$27.8M
Annual recurring
$16.4M
Personnel
80
One-time capital of roughly $27.8M to build containment modules, retrofit facilities, vehicles, and research setup; recurring costs ~ $16.4M/yr driven primarily by 24/7 regional VMD staffing, containment maintenance, and ongoing research/Veil operations.
One-Time Capital Costs
Total: $27.8M
Annual Recurring Costs
Total: $16.4M/yr
Cost Scenarios
📊
Baseline
(baseline)
$16.4M/yr
Normal year with standard monitoring, containment maintenance, research, and Veil operations; no large-scale incidents.
routine OMEs/IMEs handled as standard
no mass manifestations
regular research progress
🚨
Minor Incident
$17.2M/yr
Localized surge in manifestations or a higher-than-normal number of IMEs requiring expanded field deployments, extra amnestic doses, and overtime.
clustered OMEs/IMEs in multiple regions
spike in witness monitoring and amnestic use
temporary increased travel/overtime
🚨
Major Breach
$24.4M/yr
Large-scale manifestation or containment failure requiring emergency capture operations, contractors, mass amnesticization, and temporary auxiliary containment.
mass IME producing many SCP-7698-4 instances
public exposure requiring large Veil campaign and emergency ops
discovery of scalable capture method leading to emergency procurement
Personnel
80 total
| Role | Count | Notes |
|---|---|---|
| Security Officer / MTF Agent | 60 | [#1] Core field operatives within the 10 regional VMD rapid-response teams (part of the ~80-person staffing estimate). |
| Medical Officer | 12 | [#1] Medics/physicians/medical handlers on-call as part of regional teams (included in the ~80-person estimate). |
| Handlers / Field Technician | 8 | [#1] Handlers and techs for field captures and equipment operation included in the ~80-person VMD staff estimate. |
Confidence Notes
Analyst provided line-item estimates for most costs, enabling a reasonable aggregation; key uncertainty remains manifestation frequency and scale, and some one-time items had ranges (e.g., contingency/cell buildout).